HALO 3

HALO 3

HALO 3: ODST

HALO 3: ODST

HALO: REACH

HALO: REACH

Friday, October 22, 2010

Halo 3

Campaign consists of ten levels, of which nine are playable, and they tell the story of Halo 3.

  1. Arrival - "Brace for impact." (Cutscene, tutorial on single player)
  2. Sierra 117 - "Rise up. Start the fight."
  3. Crow's Nest - "Clear the base, whatever it takes."
  4. Tsavo Highway - "Mount up. Get to Voi."
  5. The Storm - "Reclaim the city. Make a hole."
  6. Floodgate - "Stop the infestation. Find Cortana."
  7. The Ark - "Search the waste for the Cartographer."
  8. The Covenant - "Breach the barrier. Stop Truth."
  9. Cortana - "Cleanse High Charity. Save Cortana."
  10. Halo - "Light the ring. Destroy the Flood."



Weapon
United Nations Space Command


MA5C Assault Rifle
The MA5C Individual Combat Weapon System (abbreviated MA5C ICWS), more commonly known as the MA5C Assault Rifle, is a standard United Nations Space Command firearm and is the successor of the MA5B Individual Combat Weapon System. It is a fully-automatic rifle.


BR55HB SR Battle Rifle
The BR55HB SR Battle Rifle (commonly called the Battle Rifle) is a UNSC infantry firearm and is a newer version of the BR55 Battle Rifle. It fires new 9.5x40mm ammunition from a 36 round magazine. It is a select-fire rifle.





M6G Magnum Caliber Pistol
The M6G Personal Defense Weapon System, abbreviated as M6G PDWS and commonly referred to as the M6G Magnum Sidearm, is a United Nations Space Command infantry firearm, and is one of the variants of Misriah Armory's M6 sidearm series. It fires 12.7mm x 40mm ammunition from a 8 rounds magazine. It is a semi-automatic sidearm.


M7/Caseless SMG
The M7/Caseless Submachine Gun, more simply known as the SMG, is a United Nations Space Command infantry and special operations weapon. A suppressed version of the M7/Caseless Submachine Gun, known simply as the M7S Submachine Gun, is also available for special operations. It fires 5x23mm ammunition from a 60 rounds magazine. It is a fully-automatic SMG.



M41 SSR Rocket Launcher
The M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher, is a heavy ordnance weapon of the UNSC arsenal.



M90 Tactical Shotgun
The M90 Close Assault Weapon System (abbreviated M90 CAWS), is the United Nations Space Command's primary shotgun, and is one of the most effective infantry weapons used by front line forces. It fires Soellkraft 8 Gauge Shell. It is a pump-action weapon.


SRS99D-S2 AM Sniper Rifle
The Sniper Rifle System 99D-S2 Anti-Matériel (abbreviatedSRS99D-S2 AM), more commonly known as the SRS99D-S2 AM Sniper Rifle or simply the Sniper Rifle is an anti-personnel weapon system used by the UNSC. It fires 14.5x114mm ammunition from a 4 rounds magazine. It is a semi-automatic sniper rifle.
Adapted from http://halo.wikia.com/wiki/Halo_3

Halo 3: ODST


Campaign
  1. Prepare To Drop 
  2. Mombasa Streets 
  3. Tayari Plaza 
  4. Uplift Reserve 
  5. Kizingo Boulevard 
  6. ONI Alpha Site 
  7. NMPD HQ 
  8. Kikowani Station 
  9. Data Hive 
  10. Coastal Highway
Adapted from http://halo.wikia.com/wiki/Halo3:_ODST

Halo 2


The campaign consists of 15 levels, of which 14 are playable.
  1. The Heretic - For failure such as this, no punishment is too great. (cutscene; unplayable)
  2. The Armory - Suit up, prepare for battle. (tutorial)
  3. Cairo Station - Defend the station's MAC gun from Covenant boarders.
  4. Outskirts - Rally scattered marines, clear hostile contacts from the old-city.
  5. Metropolis - Take the bridge, break the Covenant's grip on the city-center.
  6. The Arbiter - Infiltrate a Forerunner facility, quell the heresy within.
  7. The Oracle - Kill the Heretic Leader. The Prophets' will be done.
  8. Delta Halo - A Covenant army stands between you and Regret. Get to work.
  9. Regret - You heard the lady. Locate the Prophet, take him down.
  10. Sacred Icon - Succeed where others have failed. Lower the shield protecting the Sacred Icon.
  11. Quarantine Zone - Parasites, humans - no matter. The Icon must be found.
  12. Gravemind - The Prophets have the Index and plan to use it? Over your dead body.
  13. Uprising - This is certain: The Brutes shall pay for the blood they have spilled.
  14. High Charity - Cortana can handle the Index - stopping Truth is up to you.
  15. The Great Journey - Form an unexpected alliance, keep Tartarus from activating the ring.
Adapted from http://halo.wikia.com/wiki/Halo_2

Halo: Combat Evolved


Halo: Combat Evolved Campaign consists of 10 levels:
  1. The Pillar of Autumn - "Escape intact as Covenant forces board your ship."
  2. Halo - "Seek out surviving Marines and help them fight the Covenant."
  3. The Truth and Reconciliation - "Board a Covenant ship in an attempt to rescue Captain Keyes."
  4. The Silent Cartographer - "Search for the map room that will lead you to the secrets of Halo."
  5. Assault on the Control Room - "Defend the Control Room against wave after wave of Covenant troops."
  6. 343 Guilty Spark - "Creep through a swamp to meet the only enemy the Covenant fear."
  7. The Library - "Fight your way through an ancient security facility in search of the Index."
  8. Two Betrayals - "Re-activate the weapon at the heart of Halo... and learn the truth."
  9. Keyes - "Stage a one-cyborg assault on a Covenant ship and bring back the Captain."
  10. The Maw - "Destroy Halo before Halo destroys all life in the galaxy.
Adapted from http://halo.wikia.com/wiki/Halo:_Combat_Evolved

Halo: Reach


The campaign in Halo: Reach consists of eleven levels, ten of which are playable.
  1. Noble Actual - "Welcome to Reach." (Cutscene)
  2. Winter Contingency - "There's a disturbance on the frontier."
  3. ONI: Sword Base - "Covenant are attacking a vital ONI base. Drive the bastards off."
  4. Nightfall - "Move in behind enemy lines and evaluate the opposition."
  5. Tip of The Spear - "Two massive armies clash! Time to go to war against the Covenant."
  6. Long Night of Solace - "Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier."
  7. Exodus - "All is not lost. Evacuate civilians from an occupied city."
  8. New Alexandria - "Provide air support in a forest of crumbling skyscrapers."
  9. The Package - "Your orders are to destroy Sword Base... Or are they?"
  10. The Pillar of Autumn - "Deliver Halsey's data package to the Pillar of Autumn."
  11. Lone Wolf - "Spartans never die. They're just missing in action..."
Adapted from http://halo.wikia.com/wiki/Halo_reach

Halo Wars


Campaign consists of fifteen levels which tells the story of Halo Wars.
  1. "Alpha Base"
  2. "Relic Approach"
  3. "Relic Interior"
  4. "Arcadia City"
  5. "Arcadia Outskirts"
  6. "Dome of Light"
  7. "Scarab"
  8. "Ander's Signal"
  9. "The Flood"
  10. "Shield World"
  11. "Cleansing"
  12. "Repairs"
  13. "Beachhead"
  14. "Reactor"
  15. "Escape"
Adapted from http://halo.wikia.com/wiki/Halo_wars

Halo Legends

''The Package''

On board a cloaked human ship, a group of elite supersoldiers called Spartans (John-117/Master Chief, Frederic-104, Kelly-087, Arthur-079 and Solomon-069) are briefed by an intelligence officer about their mission. A Covenant fleet is momentarily trapped in the system, and is carrying an important "package" the Spartans must retrieve. The ship decloaks and deploys the Spartans in small ships called Booster Frames. Solomon detects the package on one of the ships, but discovers too late that it is a ruse; Solomon is killed when the ship is destroyed. Master Chief deduces that their target is actually in the Covenant flagship. Arthur is killed trying to cover Kelly during the battle, and the rest of the Spartans board the Covenant ship. Making their way through thick Covenant defenses, Master Chief manages to recover the package—human scientist Catherine Halsey in cryonic hibernation—and the two escape via a Covenant escape pod. The remaining Spartans are recovered by the stealth ship and leave the system.

''The Babysitter''
"The Babysitter" follows a squad of four Orbital Drop Shock Troopers, or Helljumpers. The squad is composed of Private O'Brien, Dutch (from Halo 3: ODST), Master Sergeant Cortez, and Corporal Checkman. O'Brien is being replaced as the squad's sniper by Cal-141, a SPARTAN-II, and is now the backup. The squad is sent into a Covenant zone under the cover of a meteor shower to eliminate a Prophet.

''The Duel''
The story follows an Arbiter who does not want to follow the Covenant religion. One of the Prophets accuses Fal of heresy. Fal will not yield and the Prophet sends another Elite to kill his wife in order to drag him to a trap.

''Origins''

On board the ship Forward Unto Dawn , the artificial intelligence Cortana and Master Chief are stranded after the events of Halo 3. Cortana muses on her existence and what she has learned about the noble and ancient race known as the Forerunners. Cortana narrates past events: thousands of years ago, the Forerunners were a great civilization, but they came under attack by the parasitic Flood. The Forerunners underestimated the Flood, by which time it had spread, gaining the knowledge of the life it consumed. Though the Forerunners fought bravely, they eventually realized it was a futile fight. The forerunners are wearing bird masks as a reference to the plague. After trying other methods, they developed a weapon of last resort; an array of ringed megastructures called Halos that would destroy the Flood and their food supply—every sentient creature in the galaxy. While the Flood and Forerunner were wiped out by the Halo Array's activation, the Forerunners reseeded catalogued life throughout the galaxy.
The second part of "Origins" follows the rise of human civilization. Humanity's exploration and colonization of other worlds coincides with the rise of the Covenant, a theocratic alliance of alien races that worship the Forerunners and reverse-engineer their technology. The Covenant launches a massive war of extermination against the human race. The events of Halo: Combat Evolved, Halo 2 and Halo 3 are summarized; a band of Covenant Elites ally with humanity to stop the Flood from spreading into the galaxy again, and the long war ends between human and Covenant. In the present, Cortana cryptically warns that the Halos are only one of the galaxy's many secrets.

"Odd One Out"
It follows the adventures of Spartan 1337, a member of Master Chief's unit who suffers both from a severe ego and horrendous bad luck, although still a fairly competent fighter in his own right. He finds himself accidentally stranded on a planet after falling out of his transport. The planet is inhabited by dinosaurs and a group of stranded kids, the two oldest having superhuman strength. The covenant test their latest weapon, a bestial warrior called Pluton. 1337 and the kids fight back, but are overpowered. However, the kids' ship (whose AI they refer to as "Mama") launches the beast into slipspace. When Cortana senses it, she tells Master Chief to leave it, as it is happy. 1337 makes for the rendezvous point, before being carried off by a pterodactyl.

"Prototype"
A marine sergeant nicknamed Ghost and his demolition team are sent to destroy a prototype weapons facility to prevent it from falling into Covenant hands. Not wanting a repeat of his last mission, in which his entire platoon was killed, Ghost commandeers the heavy armor suit and uses it to provide cover for his squad as they evacuate. While Ghost deals massive damage to the Covenant forces, he is heavily outmatched and seriously wounded. As the last evacuation ships fly away, he uses the suit's self-destruct to destroy the nearby Covenant and complete his mission.

"Homecoming"
On a planet, UNSC forces are pinned down by Covenant. A Spartan codenamed Daisy arrives and helps evacuate the UNSC forces. While in battle, Daisy has flashbacks to her past in the SPARTAN-II supersoldier project. When she decides to escape the project and return home, she finds a replacement clone of herself. Daisy draws her firearm, but cannot kill the clone and decides to return to the military. The clone gives Daisy a small teddy bear, similar to what Daisy had before she was inducted into the SPARTAN-II Project. In the present, Daisy is shot and killed; her body is found by the Master Chief, who picks up the teddy bear beside her and places it in her hands. Adapted from http://en.wikipedia.org/wiki/Halo_Legends